Hi,
I was trying to develop the patch I’ve shared with you yesterday, but everything is out of sync when I played it again. I decided to use TempoClock and I have some issues with it at the moment. Hopefully it’ll be working by tomorrow.
EDIT: I’ve managed to get it working again. I’ve ran it couple of times and the patch seems fine. I still use TempoClock to manage the timing. Before I had this error.
„^^ The preceding error dump is for ERROR: Primitive ‚_TempoClock_BeatsToSecs’ failed.
Failed.
RECEIVER: a TempoClock”
I scrolled up and it said that ‚clock is not running’. It was wierd as I always start a new one before running Pdefs, but setting the clock to ‚permanent = true’ solved it.
Here’s the updated code
Just so I don’t leave you with nothing, I’ll share an image I did some time ago. Let me know if you like it.
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