Archiwa blogu

SuperCollider Beat Repeat (Part 2)

I’ve edited the patch from yesterday by adding new UGens and a more developed routine. The idea isn’t fully captured yet and this beat repeater sounds bad at time. You can still achieve some nice results with it, try a

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Napisane w SuperCollider

SuperCollider Beat Repeat

Chopped drum breaks, eerie textures, rhythmic madness and crazy sound effects. That’s how I would define IDM based tracks I had pleasure to encounter. Now it’s time to take some of their ideas and build upon them with the help

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Napisane w SuperCollider

Functions To Sample

To change things up a bit I decided to make a couple of experimental hip-hop beats with use of sounds from SuperCollider and its ability to produce unexpected melodies and chord progressions. I have only started and written two simple

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Napisane w SuperCollider

Algorithmic Beats (part 2)

Part 1 Hello, The piece is now closer to what I am looking for but there’re few things I will be working on in the following days. Precisely, sound, FXs (delays, phasers, reverb) and further arrangement. I’ve changed the way

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Napisane w SuperCollider

Algorithmic Beats – Issue (EDIT:Fixed)

Hi, I was trying to develop the patch I’ve shared with you yesterday, but everything is out of sync when I played it again. I decided to use TempoClock and I have some issues with it at the moment. Hopefully

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Napisane w SuperCollider

Lost Among The Atoms – Composition – Code

Hello, I didn’t manage to finish the code by Friday as I’ve said here. I still can’t upload the track as I promised, because I have to do it somewhere else (limited connection). However, today I am sharing the code

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Napisane w SuperCollider

Follow up to Glitch Buffer Function

This is a follow up to Glitch Buffer Function post I did on Monday. I present you with simple fork function that shows the basis of one of the tracks for my SuperCollider Noise/Glitch EP – Lost Among the Atoms

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Napisane w SuperCollider

Random Texture Generator

Hello, Today I share with you the ‚Random Texture Generator’ based on ‚the perfect frequencies'(http://sccode.org/1-4ZS), I made this evening. I plan to extend it with some arguments and noise generators for nice crackles.  ( f = { var rep =

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Napisane w SuperCollider