I’ve edited the patch from yesterday by adding new UGens and a more developed routine. The idea isn’t fully captured yet and this beat repeater sounds bad at time. You can still achieve some nice results with it, try a…
I’ve edited the patch from yesterday by adding new UGens and a more developed routine. The idea isn’t fully captured yet and this beat repeater sounds bad at time. You can still achieve some nice results with it, try a…
Chopped drum breaks, eerie textures, rhythmic madness and crazy sound effects. That’s how I would define IDM based tracks I had pleasure to encounter. Now it’s time to take some of their ideas and build upon them with the help…
To change things up a bit I decided to make a couple of experimental hip-hop beats with use of sounds from SuperCollider and its ability to produce unexpected melodies and chord progressions. I have only started and written two simple…
Part 1 Hello, The piece is now closer to what I am looking for but there’re few things I will be working on in the following days. Precisely, sound, FXs (delays, phasers, reverb) and further arrangement. I’ve changed the way…
Hi, I was trying to develop the patch I’ve shared with you yesterday, but everything is out of sync when I played it again. I decided to use TempoClock and I have some issues with it at the moment. Hopefully…
Hello, I didn’t manage to finish the code by Friday as I’ve said here. I still can’t upload the track as I promised, because I have to do it somewhere else (limited connection). However, today I am sharing the code…
This is a follow up to Glitch Buffer Function post I did on Monday. I present you with simple fork function that shows the basis of one of the tracks for my SuperCollider Noise/Glitch EP – Lost Among the Atoms…
Hello, Today I share with you the ‚Random Texture Generator’ based on ‚the perfect frequencies'(http://sccode.org/1-4ZS), I made this evening. I plan to extend it with some arguments and noise generators for nice crackles. ( f = { var rep =…